Game
Don't Zone Out

5 years ago

Development beyond this point has occurred after the jam has finished.




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The death animation for when you run out of time!

You now can play at any resolution! It will scale properly. I also made the background only show at the sides

You can now press tiles again

Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed

These are miners. They use electricity to mine gold.

Gold is then used to upgrade and purchase more units for your base.

These are batteries, they hold the excess electricity you've generated and distribute power to the rest of your structure.

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…

And so begins the process of salvaging all the non-rushed code. New project time!