Next up
These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed
A sneak peek of my entry for the GMTK Jam
Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.
A background!
This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.
These are nodes. They're used to connect stuff together and transport resources throughout your base.
You can now press tiles again
Created a simple crown animation!
The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.
And so begins the process of salvaging all the non-rushed code. New project time!
These are batteries, they hold the excess electricity you've generated and distribute power to the rest of your structure.
You now can play at any resolution! It will scale properly. I also made the background only show at the sides
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