Game
Don't Zone Out

5 years ago

Development beyond this point has occurred after the jam has finished.




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A background!

This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.

And so begins the process of salvaging all the non-rushed code. New project time!

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

These are nodes. They're used to connect stuff together and transport resources throughout your base. 

Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​

Those damn aliens are stealing the wifi again.

Armed only with your golf gear left in the car from last Sunday, you decide to take matters into your own hands with some target practice from a vantage point on the hill.

Play here!

https://gamejolt.com/games/oh_putt_off/635954

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…

The death animation for when you run out of time!

Added ticks and crosses just so its clear what the objective is