Hi, Guys! I took some time to find anything interesting during development to show you without spoiling too much. This is what I got right now:
A possible location to meet and recruit Christian
A boss fight with Beelzebub
A simplified version of the first room of Lun Infinus from The Desolate Hope
A familiar but unused dungeon possibly coming
That's all I got for right now. Let me know what you think of what I got here for FNAF World: When Worlds Collide MV. Now before I end this devlog, I want to address a little problem that I ran into during development. Do you all remember that feature in the game where you can fast travel to FNAF World-related areas? Well, it doesn't seem to work anymore. Whenever I try it, the game freezes in the middle of reading the text. I honestly don't know how that was possible. I'm not sure if I did something that screwed it up or what but at least I have an alternative that should work fine. (I hope) I'm planning to use an object or a character to interact with for fast travel; kinda like a warp point. I'll see what I can use. I'm terribly sorry that you guys won't be able to fast-travel like in the original FNAF World game. Hopefully, this alternative will suffice. Thanks for reading my devlog. I'll post more interesting development bits hopefully next month or maybe sooner. Who knows. See you all later!
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