Game
Don't Get Over It
7 years ago

Development Branch


i’ve created a development package for working on the game going forward. i’ll leave the preview build up as the primary package until the development package is ready to be the primary package. and eventually i’ll try to release a stable package… and go out of early access.

but for now the development package is kinda sparse… it’s mostly just the updated menu and the start of a beginning area. this area is going to be easier to get around… with some more challenging paths that should lead to harder areas.

i’ll need to get a zone system setup to do seamless zoning so i can have a relatively large map. i think i also will want to redo the sprite sheets i’m using.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

What you all think

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I did this on my 3DS ^^ #Kirby

Double Rainbow!!!