Game
Don't Get Over It
6 years ago

Development Branch


i’ve created a development package for working on the game going forward. i’ll leave the preview build up as the primary package until the development package is ready to be the primary package. and eventually i’ll try to release a stable package… and go out of early access.

but for now the development package is kinda sparse… it’s mostly just the updated menu and the start of a beginning area. this area is going to be easier to get around… with some more challenging paths that should lead to harder areas.

i’ll need to get a zone system setup to do seamless zoning so i can have a relatively large map. i think i also will want to redo the sprite sheets i’m using.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

Some Shadow boss fight gameplay 👾