Game
Don't Get Over It
8 years ago

Development Branch


i’ve created a development package for working on the game going forward. i’ll leave the preview build up as the primary package until the development package is ready to be the primary package. and eventually i’ll try to release a stable package… and go out of early access.

but for now the development package is kinda sparse… it’s mostly just the updated menu and the start of a beginning area. this area is going to be easier to get around… with some more challenging paths that should lead to harder areas.

i’ll need to get a zone system setup to do seamless zoning so i can have a relatively large map. i think i also will want to redo the sprite sheets i’m using.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Made my first ever animation.

I did this on my 3DS ^^ #Kirby