Our aim for Visions of Reminiscence is to perfect the gameplay and fully implement the narrative. We plan to make the final game a short but sweet experience and hope to release it officially within two or three years. However, we may publish it much sooner than that depending on how development progresses.
As of late, we have been recruiting new talent to help out with the art, animation, and music for the game. We are also reworking the camera system as well as several gameplay mechanics.
Furthermore, we are optimizing the rendering for better performance, and we are fixing any bugs. All of the content that we are currently developing is for the final game. We will continue to keep you updated on future developments! Thank you for your continued support!
Next up
Recollection September 2017
Recollection Demo Releasing March 22, 2018 Alpha coming your way on the 22nd! Download the demo on Game Jolt! Enjoy the gameplay screenshots!
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
Update 2.627
New challenges & new effects!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Szayel Aporro Granz - Bleach
Levels' maps.










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