Game
The Uncertain: Light At The End
5 years ago

Development diary


Hello everyone,

Though we are all affected by the ongoing COVID-19 crises, we are happy to inform you all that work on our project continues.
As a matter of fact, our plans did not even change that much, after all, we are game developers, so our place is in front of a PC monitor - and that means we almost naturally self-isolate! So, March did not catch us off guard, and disruption to our plans was minimal!

So, what have we been doing? Let's jump into it!

Improvements/Quality of Life
At this stage of the game's development, we are focusing mainly on finalizing the work, polishing the scenes, and adding a good layer of quality over everything.

For our first example, we're looking at what may be a familiar scene to you, after all, it was taken from a video that we recently shared (the opening cutscene/introduction video). Our work here involved improving the streets with tiny-but-visible details, improving the textures, lighting, and shadows.

1.png

For the image above, you can see our work by looking at the softer shadows, the surfaces that are now rusty, shabby, or even dirty (after all, this is a post-apocalyptic world run by robots). As it is autumn, we've also added in unswept leaves, a further indication that humanity has vanished.

Next, we move to the interior. Apartments have been long abandoned and we wanted to make this much more visible, so cobwebs, material stains, and general weathered furniture is the focus, as you can see in the image below.

2.png

Teasers
We've got a small teaser section for you. The world has now been filled with useful items that you (the player) can interact with. Be sure to make a note of what these are, as when you play the game, you will want to use-or-collect them.

3.jpg

Animation/3D Modelling
Last week we shared a post on r/animation (over on Reddit for those that do not recognize the link) and the reaction there was fantastic!
Check it out here: https://www.reddit.com/r/animation/comments/fyezsp/having_fun_after_a_long_motion_capture_session/

So we thought that it would be a good idea to share some more general 3D Animation improvements with our community so that you can all enjoy it!

Video 1:

4.gif

Here we see a visibly frustrated Alex as he beats his hands on the table. I wonder what has gotten him so mad, are there any guesses?

5.gif

We've teased flying cars for a while (after all, this game is in the future) so we'll continue to do just that! Though the car is not yet flying, here you can see Emily, along with two other human survivors, getting into a car - so yes, you will be able to interact with them!

More basic - but perhaps more important - is the animation of Park looking through his backpack (this will get used in many places).

6.gif

And finally, a special clip showing an in-development Claire as she receives a full set of emotions!

https://youtu.be/dlPLyqtFmfU

Steam Cards

7.jpg

Steam cards are still very popular, so don’t worry we’ve got you covered! Do you enjoy these samples?

8.png

And that brings us to the end of this update, thank you for staying with us and we hope that you've enjoyed catching up with what we have been doing.

9.png

All the best to you from the ComonGames studio



0 comments

Loading...

Next up

Props are an important part of a game that often goes under appreciated, so let's break that trend and give highlight to the noble bag! If you are on a run from killer robots, what would be the top 5 things that you would pack in your bag before fleeing?

We hope that everyone staying at home. If you don't know what to play you can always try out our first game Last Quiet day! https://store.steampowered.com/app/406970/The_Uncertain_Last_Qui…

#COVID19 #coronavirus #staysafe #gamers #theuncertain #indiedev

Now, where did the inspiration for this robot come from?

#conceptart #indiegames #marvel #inspiration

Certain self-driven cars, like these, are still functional. It makes you wonder if civilization were to collapse, how long until most of our tech would break down and weather away?

#theuncertain #SundayThoughts #indiegames #postapocalyptic

For the Drone of the future, we kept the traditional design but also made them look a lot sturdier, perhaps almost like a UFO! #theuncertain #ThursdayMotivation #indiegame #gamedev

Creating a highly accurate and detailed concept art is the best first step to creating a really awesome level!

#SaturdayMood #theuncertain #art #conceptart #indiedev #indiegame

Hailing from his home office (we're all working from home again), let us introduce you Timothey Netyagin who is working on polishing the game from the development side of things!

#theuncertain #indiegames

Though our game is set in a post-apocalyptic future, there was once a time where humanity was able to thrive. During that time, inventions that we now long for, such as the Hoverboard, were invented! Out of these 3 versions, which one do you like most?

Used by the robots to scan for humans, Emily will need to avoid these observers at all costs!

#theuncertain #indiegames #conceptart #tiptuesday

Can you imagine what it would be like to be in this situation? Humanity is almost gone, soulless robots have taken over, and all that you knew and loved had decayed away.

What do you think of this early concept art?

#screenshotsatuday #indiedev