Hi, everybody. It's been a while. I haven't worked on Exit for the past 2 years due to difficulty with my life and, as a cause of that, lack of motivation. After starting a larger project with my friend last June, I realized how much I missed making games. I have since had my creativity and motivation replenished, and I think it's here to stay! I have spent the past month or so rewriting my code so that it is easier for me to read and easier to add things to. I have also started learning Python, so a Python port of Exit will be made alongside the classic Lua version. I am hoping to reach a wider audience with a Python and Lua version available. Expect more updates in the close future!
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
2d lighting experiment
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Path of Kami, running around the shrine area
I made a small jungle house.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
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