Hi, everybody. It's been a while. I haven't worked on Exit for the past 2 years due to difficulty with my life and, as a cause of that, lack of motivation. After starting a larger project with my friend last June, I realized how much I missed making games. I have since had my creativity and motivation replenished, and I think it's here to stay! I have spent the past month or so rewriting my code so that it is easier for me to read and easier to add things to. I have also started learning Python, so a Python port of Exit will be made alongside the classic Lua version. I am hoping to reach a wider audience with a Python and Lua version available. Expect more updates in the close future!
Next up
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I did this on my 3DS ^^ #Kirby
Explosive domino effect
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:










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