Hi, everybody. It's been a while. I haven't worked on Exit for the past 2 years due to difficulty with my life and, as a cause of that, lack of motivation. After starting a larger project with my friend last June, I realized how much I missed making games. I have since had my creativity and motivation replenished, and I think it's here to stay! I have spent the past month or so rewriting my code so that it is easier for me to read and easier to add things to. I have also started learning Python, so a Python port of Exit will be made alongside the classic Lua version. I am hoping to reach a wider audience with a Python and Lua version available. Expect more updates in the close future!
Next up
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
it happens
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
I made a small jungle house.
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