Hi, everybody. It's been a while. I haven't worked on Exit for the past 2 years due to difficulty with my life and, as a cause of that, lack of motivation. After starting a larger project with my friend last June, I realized how much I missed making games. I have since had my creativity and motivation replenished, and I think it's here to stay! I have spent the past month or so rewriting my code so that it is easier for me to read and easier to add things to. I have also started learning Python, so a Python port of Exit will be made alongside the classic Lua version. I am hoping to reach a wider audience with a Python and Lua version available. Expect more updates in the close future!
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Just a Pico sprite
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I-Buki
Mio-Da!
Ibuki Mioda!
Finished work on the emotions of a new character for the tank universe
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I did this on my 3DS ^^ #Kirby
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