Game
Koppy Kopsocks


10 months ago

Development for Kumper has started in 22/09/2024. Also where I started using the engine for it (GB Studio).

So far after 1 month: Almost polished gameplay, 3 playable levels, title screen, selection screen (beta and unpolished), and some level elements.




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Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!

I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.

Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.

Level selection screen preview + medal collection system

I'm kinda back at developing this project, at least for a few days until I have to get ready for exams (again).

Here's a preview of the level selection screen, already with a medal system.

Art dump!

Here's some art I did recently in a completelly new artstyle and approach!

I got to increase a grade on an exam, which now allows me to get in the university I want, so now I'm making some fancy art to start filling my portfolio.

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Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.

Lots of progress made!

Started working on the first cutscene (still very W.I.P) of the game, and almost finished the 2 first levels.

I'll release a stable Demo of this game in no time! But then finishing the rest of the game will take a big while...

SONIC SKETBOAR

Trying out hand-drawn animation.

It's not very practical with lack of equipment (that's my ipad with a white screen under the papers...), but I feel like its easier than animating digitally, since the paper's texture makes it better to draw.

Added still water to my game

Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!

Water changes up the player's physics, allowing for some different platforming styles.

Frogs jump vertically & kill from below.

Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).

And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)