
Next up
HE GOT THE TIME MACHINE IN HIS HANDS!!!
Trying out more lighting and shading techniques in this artstyle! I totally should experiment more of this.
Maybe one day I'll be able to incorporate this lighting style into animations aswell...
Cake themed level W.I.P
This level is a bit more challenging than the first two levels of the game, since the player will rely more on enemies to get past unreachable obstacles (I'll make them be able respawn)
(Tileset not final. Level layout will change)
Forgot to show off the cake themed level with its final tileset!
Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...
This level will be fully remade anyways, it's too messy!
Is Sonic Riders a Great Game? Yes
Added still water to my game
Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!
Water changes up the player's physics, allowing for some different platforming styles.
Frogs jump vertically & kill from below.
A mecha knight sleeping on top of a tower...
Trying out hand-drawn animation.
It's not very practical with lack of equipment (that's my ipad with a white screen under the papers...), but I feel like its easier than animating digitally, since the paper's texture makes it better to draw.
CHASE!!!
Tomias is trying to get the time machine back even with his claws out, while Brat is running for his life... Where those claws have been in?
I'll start drawing in other artstyles like before instead of the usual rendering I've been doing latelly.
Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!
I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.
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