Development has been slow lately but still ongoing. Mostly sorting out the beginning of chapter 2 as where it takes off feels rather boring & lackluster to actually playthrough as a player. The exploration beyond that point should be more interesting.
Next up
It's a one in a lifetime offer!
Small show chase of some of the progress. Still a lot to be done in this area alone. Changes are likely to happen.
Me: *Sees a clever structural design* "Damn, that's actually very good. I should follow this philosophy."
Also me:
漢字は、メイサン!意味が何ですか?!
Small sneak-peek on some of added areas before proceeding into chapter 2. There likely will be some changes.
Small glance at some of the progress. Changes are likely to be made.
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.
Looks a little better but eh... maybe too big (lmafo). Things like these will change even after a full release (which won't be for a while).
Slowly levelling up my level design. Still a lot to improve on, though.
"Characterisation by magic is immensely fun." ~ yinka.
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