Next up
Me: *Sees a clever structural design* "Damn, that's actually very good. I should follow this philosophy."
Also me:
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.
Me: *Works on a small area* "Oh, this should only take like 30 minutes."
*3 hours have gone by*
Looks a little better but eh... maybe too big (lmafo). Things like these will change even after a full release (which won't be for a while).
It's a one in a lifetime offer!
Small sneak-peek on some of added areas before proceeding into chapter 2. There likely will be some changes.
Slowly levelling up my level design. Still a lot to improve on, though.
"Characterisation by magic is immensely fun." ~ yinka.
More has been added to the game, though it's very little in the grand scheme of things. The weapon change is a little jank right now but it works. I'll definitely have to find a much better workaround somehow.
A minor showcase of some of the progress. There likely will be changes.
0 comments