Technically the hiatus started a while ago, but I thought I’d just explain that development on this is going on a hiatus while I work on other things. In the mean time, I just released a new version of Quadratic Attack 3D, so why don’t you go check that one out?
Next up
More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)
They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.
A new boss has been coded!
Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer
The plan going forwards
In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.
Graphical improvifying
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
Working on a new boss battle...
Sometimes, you've just gotta stop and smell the flowers, ya know?
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