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7 years ago

They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.




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Working on a new boss battle...

Sometimes, you've just gotta stop and smell the flowers, ya know?

In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

The plan going forwards

Graphical improvifying

A new boss has been coded!

Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer

More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)