Game
Necro
7 years ago

Development on Necro has ceased for now.

Learning more about python and attempting to learn a few new languages, hoping to add an Electron based interface to the game for fluid, modern design/animation, the jump from python to Javascript will be rough...




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Released the first patch to both Linux and Windows builds of Necro. The bug in question prevented turn taking, but is now fixed! More color elements have been added to the UI. Bugs: * Changing from Color to Normal may result in random coloring

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Runestones: from concept to in-game model🗿

Why walk when you can jump?

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

I made a small jungle house.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Knocked down + Get up animation

for the past 2 days I finally made the first demo build of shurugami

you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507

tell me what you think!

#rpg #indiedev #pixelart #screenshotsaturday