Hey everyone!
Our apologies for the hiatus. A portion of our team has successfully graduated college, and have settled into our new ways of life.
That said, we made a lot of great progress working on the Colony: Zero prototype in GameMaker last year. The gameplay ideas and systems that were developed went a long way towards proving the potential we hoped the game would have. Weโre eager to get back to work, but will be redirecting our efforts to developing a full version of the game in Unity. We believe this will yield a more refined, fun, and better performing product!
We will be resuming regular devlogs either every two weeks, or every month while we get rolling, that will punctuate our sprints. There are going to be some adjustments to the look, feel, and scope of the game moving forward. This should all be for the better, so stay tuned!
Thanks for the support and continued interest in seeing Colony: Zero come to life!
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