Development on Pixgen will be a bit slower but will still continue. I am slowing development on it because savings objects placed in the scene has become a real big issue. In the meantime, I will be creating a new survival 3rd person game with many of the things I learned off of Pixgen. It will have crafting, inventory, and skillbar. But will not have destruction of the world like Pixgen does with grass blocks, tree blocks, sandblocks, etc. Looking forward to working on the new game in the meantime.
Next up
art comission.
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Strange Umbrella
Terraria
Why walk when you can jump?
2d lighting experiment





















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