Game
Super FNaF 2: Wonderful Day
8 years ago

Development Update #1 08/30/17


I’ve let you in the dark for long enough and we’ve recently reached the 1000 followers milestone, so I suppose it’s time for an update on the game’s progress.

First of all, I suppose the recent “teaser trailer” was a bit underwhelming as it didn’t show a lot of the game, because it was an animated version of an image teaser, which I originally intended to turn into a gif. But it turned out the gif format was too limiting for what I wanted to convey, so I decided to turn it into a video and gave you a few more hints about the game.

The second “real” teaser trailer will feature a lot more information and gameplay about the game and should release in due time, relatively close to the release date. Give it a bit over a month.

Here’s an improved still image version of the scene from the teaser, for those who want to get a better look at it. This does not count as a new image teaser, do not worry. There’ll be a new one not long from now.

If you haven’t noticed yet, I only update on days featuring a 3, which means on the 3rd, 13th, 23rd and 30th or the 31st respectively. This does not mean that there will be a guaranteed update on each of these days, but that there’s a chance.

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I think it’s also appropriate to reveal the creature in the back. Perhaps you can figure out who or what it’s supposed to be.

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Here are a few facts about the development of the game:

  • Super FNaF 2 has a small team of 3 working on it, being me, a programmer and a composer. This allows for a faster development cycle and a more complete/professional experience. This is a major improvement over SFNaF1, where I didn’t have access to such possibilities yet.

  • The game will be significantly longer than SFNaF1, and more diverse.

  • The soundtrack is mostly original, with the exception of a few covers from SL. It is made in the .spc format (SNES music format), meaning that the SNES-y experience will be far closer to real thing in comparison to the last game’s soundtrack. (Farewell, steel drums.)

  • There’s nothing sinister going on this time around, at all. After all, the sub-title “Wonderful Day” would be misleading otherwise.

~LSF



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