Game
Rat Witch Tactics
6 years ago

Development Update 1/12/2019


Happy to have something that felt update worthy and have the energy to put it together. I always lose momentum around the holidays. At least this year I accepted it and didn’t stress too much about having so little productivity.

5d09567788b57.png

Anyway, I’m currently working on the next story chapter. This has been pretty fun since it feels so fresh. I’m testing this now. Still have a lot of balance issues to work out with the new units and abilities as well as making more assets. So far I’ve put together new models and portraits for some of the units. This chapter takes place on a remote sea tower full of pirates and ancient machines. Next up will be models for new interactive objects and textures for walls and floors.

5d09567accb8f.gif

Looking forward to sharing more as it all comes together. Thanks for your support!



0 comments

Loading...

Next up

Getting sick but making a lil' progress on some changes and bug fixes. Details follow

Development Update 2/12/2019 - I really need to do these more than once a month!

Creature Feature: Wingless

Access to other levels can now be locked/unlocked by an interactive object. That rusty can is doing its best impression of an ancient console!

Dev Update - 2/27/2019

Fan art for Foolish I'm feeling kinda better so I drew this

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾