Game
The Worst FNaF World Game Ever Made!
8 years ago

Development Update 20 (6-10-2018)


How’z it goin’?

The game is now back in development and I have the last pre-set party fully programmed.

What’s left to do:

  • Program 2 boss fights

  • Have people test the game

  • Fix any known bugs

  • Do something for the extras

While I finish up the game, you should check out my YouTube channel. I poured a lot of effort into it for the past month (mostly for school projects) and I need more views on the videos.

My videos include:

~Mickel Moose (AKA NaughtyMikey (In case you forgot about the name change))



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Development Update 26 - 5-12-20

BROKEN COMPUTER (FIXED) Just what the title says. I won’t be able to work on the game for a little while. Go figure. EDIT - I think I have found a solution that will have this working for now, the game is still in development as of now.

Development Update 5 I have finished everything needed for the Night 1 Demo, which only means one thing. THE NIGHT 1 DEMO WITH BE RELEASED TONIGHT. Yes, tonight, be happy or not, I don’t know if you like the game or not.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Runestones: from concept to in-game model🗿

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

So here's the first of the zodiac signs i will make for the next weeks.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.