Sorry for staying silent for over a year, but I couldn't bring myself to post anything. But now that I'm making this post I will show you progress of my projects:

NightShift at PizzaBits 2.0
Firstly, throughout this year I've experimented with lighting and fog to make camera renders look better(and also to give more of a dark and eerie vibe). Here are the results:
Dining Area

Old

New
Hallway

Old

New
Parts And Service

Old

New
Also I added new camera to the game:
Restrooms

With adding it I've slightly changed some of characters moving patterns.
Secondarily, I've added minigames. I won't reveal much about them for now, but I will show you one room and one character sprite:


The room is of course the Backstage, but who is this person?
Let's say hello to NSAPB main protagonist, Harry Wilson.
There are still things that need to be add, change or adjust, but if I finish these minigames, I think that development of this game will be a straight line to the finish.

NightShift At PizzaBits 2
To be honest I had troubles with this project. Concept for gameplay changed many times, because I wasn't fully satisfied with existing one and also I had troubles with making fitting enviroment for it.
But now I've finally done it! I've resigned with warehouse idea and decided to just go with another pizzeria.
Here are some renders I've made and also the location layout:





Also I've added some wires to the broken ones:

Office gameplay in terms of mechanics is also done, but why using these mechanics, if you don't have creepy animatronics to defend from, so there is still much work to do.
As for the story for both games, I can't say much, but it changed a lot from the simple story you could see in NSAPB 1.0, which will make NSAPB 1.0 non-canon / separate story with few similarities. It also means that I can't finish second game without finishing the 2.0 version of the first one.
It's all I wanted to share with you for now. I will try to post small things, when I'll have a chance.















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