-Jumping over fires using objects no longer possible
-Unclear puzzle elements and/or objectives clarified
(on for example level 2)
-Dialogue/story is in more deep development
-Added smaller “easter eggs” or bonus stuff
-UI click sound added
-Dimension Switch Mesh changed (to a more power-up looking thing)
New roof on the top of “buildings”
Changes I’ll be working on the coming time:
-More performance/rendering cost/memory management fixes (Ill try to hire a technical artist for this)
-Laser and component offsets when player is small (doesnt look and work quite right)
-Design some more levels
-Add a cutscene in between level 1 & 2
Thanks for still following the development of this game.
Stay tuned!
Regards
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