Game
Binary Sparks

7 years ago

What will happen to Binary Sparks 2019?




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We have some great ideas for #BinarySparks. Our CEO just played #QUBE2 which was an amazing portal-styled colorbased puzzle-platformer, a great inspiration for our game. We will still keep the elements as base even if much will change!

Everything's ready to launch now for my Steam Game! Reviewed and accepted, its finally ready after FIVE years of hard work! Release 25 November 18.00 CET! LETS GOOOOO!!! https://store.steampowered.com/app/3508790/One_More_Experiment/?… #OneMoreExperiment_Game

What strange landscape will Andrea encounter outside the labs...And what are the mysterious structures far away in the deep fog.... Fullversion release 30 SEPTEMBER ON STEAM #OneMoreExperiment_Game https://store.steampowered.com/app/3508790/One_More_Experiment/

Release Date Update

Unfortunately, I need to delay the full game release! its extremely tight to get everything finished until September 30!

I hope you understand #OneMoreExperiment_Game

NEW PROJECT! TODAY we started prototyping on a new project. We have been writing somewhat on a concept for some time, as we felt like moving to a new project some time before revealing that we canceled Binary Sparks. This time we will test much more!

10 DAYS LEFT UNTIL RELEASE!

NEW CONTENT:

* Four new chapters

* New mechanics such as wind pipes, launch pads and block teleporters!

* Fully voiceacted dialoge! (ALL AI Placeholder lines completely removed!)

WISHLIST:

https://store.steampowered.com/app/3508790/One_More_Experiment/?…

The most amazing business developers made us a shoutout <3 Thanks Drivhuset Malmö ✨ENTREPRENEUR OF THE WEEK!✨

Some of the cool new mechanics in the fullgame! * Wind pipes * Block teleporters * Launch pads * Block balloons https://youtu.be/lP7iyhUEWB4?si=QdTxkDO5wWkZN92h Stay tuned for the release 30 September!

We will be back with #development #streams in 2019!! We have leveled up our twitch settings, layout and UI! First stream date coming later!

New titlescreen in progress! What will happen next? * Discussions with our concept artist * Decide visual and style of 3D assets * Test prototype * Replace placeholder meshes * Test and release new demo