Game
Schwarzerblitz
7 years ago

Development wrap-up (1st quarter 2018)


The development of the game has slowed down due to some business I have to take care of “in real life”.
In any case, there has been huge progress going on, so let me fill some detail in!

  • The input bug from the previous log has been almost completely solved, thanks to the help of two testers;

  • Arcade mode endings are now available for Johnson, Lejl, Graf, Cyphr, and Shaz. Krave’s ending is currently WIP;

    5d0a01446e623.png
  • Several new costumes have been added, such as “Hokuto no Evilobster”, “Tanktop” Cyphr, “Nightmare Doll” Lejl, and “Cyber Warrior” Graf;

    5d0a0145724e7.png
  • Some stages like Shooting Star Aquarium have been totally overhauled. Plus, new stage “Nero’s Dream” has been added;

    5d0a0146a25d0.png
  • Some characters have now access to special “Trigger Moves” which need one bullet counter to be activated. An example is Skeleton’s “Aposimz Hellfire Nova”;

    5d0a0147957bd.png
  • Many changes have been performed on characters’ movesets, mostly improvements and buffs, since I don’t like nerfing characters when I can improve the others ;) The most affected by this round have been:
    Elena: her gameplay has been completely overhauled, new command backdash (4+G);
    Wally: can shoot also outside of Brisbane Hold, new chain paths;
    Graf: major animation overhaul, armor moves, new antiair. His extensible punches are now much faster;
    Shaz: many moves have now armor on startup;
    Johnson: two new kicks, two new taunts and a special Trigger move to be performed only without hat;
    Tiger: major animation overhaul and new combo paths;
    Skeleton: improved hitboxes and added new Trigger projectile move;
    Evilobster: added armor to most of his slowest attacks.



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https://supercombo.gg/2022/03/17/schwarzerblitz-march-2017-alpha…

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