Welcome to the second devlog of Devil’s Punishment! We intend to have weekly updates for everyone to see, so stay tuned with us and read what we have to show for this week.
Programming
During this week our programmers have been busy working in some bugs related with the FPS system and the main menu of the game. We’ve also started working in the networkig of the game. And we also have a couple of new members in the team.
Here’s a small footage of programmed mechanics working in the game:

Modeling & Animations
The modeling & animation team is currently working in the various rooms of the map and our 3D Character Modeler has finished the parasite model, but it still needs some texturing. Also our animator has finished more animations for the prisoner character.
Here you have some footage:



Art
Our artist is currently working in the spider creature of the game, as before, we don’t want to spoil any of our creatures yet.
Sound Design
There are no news in the sound design department.
Game Design
We’ve changed the way that our light items will work. Now, we will be having an attached device to the prisoner’s character that will first have a “glowstick” function and can be upgraded to work as a flashlight. All prisoners will start with this light device.
State of the game at this moment:
Game Programming: ~50% done.
3D Modeling:
3D Items ~100% done.
3D Characters 20% done.
3D Environmetal Models ~22% done
Animations:
FPS Animations 100% done.
Character Animations ~20% done.
Art ~42% done.
Music & Sound Effects 100% done.
Game Design 100% done.
What’s next to come?
We are still preparing our gameplay footage for the game, so stay tuned for more!
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