Welcome to the sixth devlog of Devil’s Punishment!
Here's our new progress for the game. We will be going with a new format for this one. Let us know in the comments if you like this short and precise devlog style or you'd prefer the long and extensive one.
Programming
- Map Generation Tweaking (Adding the air ducts and the second floor).
- Main Menu has been finished.
- Website currently being developed.
- Networking has progressed quite a lot.
- Currently implementing the new inventory art to the game.


Modeling & Animations
- Progenitor is currently being modeled (Our last creature to be modeled for the game).
- Laser Room is complete.
- New props have been made.
- New Animations for our spider creature.



Art
- New beautiful concept art from our artists.
- Main Menu illustration is done (First ever showcase of a creature to the public! Well at least just the hand of one of them).
- Inventory Art is done.
- New Health Bar Art.
- Currently working on a new ammunition indicator.




Sound Design
- New sounds related to the main menu.
Game Design
- No news in this department.
Overall Game Progress: 70%
What’s next to come?
More updates and more pictures of course!
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