Game
First Person Dungeon Crawler [Untitled]
7 years ago

Devlog 0.2


Dungeon Progress

I decided to replace all of the dungeons with one new one that includes a bit of backstory to the dungeon and a few more details. More dungeons coming soon!

5d0a1737c8223.png

Title Screen, Options Menu, Pause

I’ve redone the UI for the title, added an options menu (including an invert mouse y option, however you must do it in the pause menu or it won’t work until I sort out a few things), and a pause menu.

5d0a17390711e.png

Quick Overview of Major Changes

1) Certain items are breakable now, you can break them by shooting them.
2) AI now get slowed down slightly for a second when shot.
3) AI now attack in increments with a cool down, instead of just instantly sucking your health.
4) Background gets slightly darkened when reading books and pausing the game.
5) Redid the tome learning system so now you can learn them in any order.
6) Fixed a number of bugs.
7) A bunch more that I should’ve written down.



4 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

What you all think

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Why walk when you can jump?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)