Welcome to another UNDERTALE: NOTED Devlog. This time, we will show you more updates made on teased things, and of course, new things.
Engine
Progress on the Games engine is going well. Focusing on the recently teased Notebook Menu, that is the most developed section of the Engine excluding movement and things introduced in the past Devlog.

Along with the Menu development, we have also squeezed in a cutscene system.
The system is taking baby-steps right now, but we are constantly aiming to make it be possible for the games cutscenes to be more lively and overall better.

We have also started on developing puzzles. For now they are summed up to a switch and spikes, but like with the other things, development on the puzzle system will continue.

Other things + End
To tone things down in terms of development on the Teams side, we have took a bit of our time and created a few decoration, cosmetic and design changes, which were teased before, or which are shown in this Devlog.

That is everything we have managed to develop since the last Devlog, and we hope you enjoyed! From now, Devlogs will try to happen around two times a month.
Thank you for reading through this, and remember to stay Perseverant!
-Team Noted
















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