It’s been about three months since I last discussed Rabbiteye Motel’s development status publicly, and quite frankly that’s not good enough. Despite illness, the holiday season, and university prep eating up a lot of my time, I have been making progress on the full game. So, in an attempt to stay motivated and on-track, I’ve decided to start a proper devlog.
This week: a post-mortem on Asylum Jam 2015, loads of boring script overhauls, refrigerators, and a familiar phone call.
Unfortunately GameJolt doesn’t display long news posts properly, so for now you can find it over on tumblr.
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