Game
Rocket Shipment

4 years ago

Devlog #070: Revamping the level editor and cable elasticity


I'm so close! Only a few tasks left before the official demo can be released to the public.

The biggest of these is a total revamp of the level editor.

The previous editor layout took up way too much screen space with those big buttons and that huge catalog screen:

old_editor.gif

For the new design I chose a tighter layout by using icons for the buttons and putting them in a toolbar in the top of the screen.

The catalog has been split in more catagories and slides these out when needed:

new_editor.gif

Neat, huh?

Next to some under-the-hood improvements I also introduced cable elasticity. It causes carried things to have a bit less pull on your ship for more stability, but also makes precision work thougher because the elasticity jiggles the cargo faster.

Of course I had to try some extreme elasticity values:

elastic_cable.gif

The elasticity setting will be set per level and can be chosen when making a custom one.

That's it for now!

Want to help me improve the game? Join the Discord!



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