Hi there! Since the last devlog, I've been working on the Settings app and the Lira functionality. Here's more about it:
Settings
As you could've seen in the previous devlogs (or the test builds themselves) the style of this game is pretty basic - flat icons and text on a white background; sometimes a splash of colors when something needs to be emphasized.
That being said, creating Settings wasn't easy AT ALL. The sole amount of pages that needed to be designed and then ported to Unity was.. a lot. But, even though the porting felt very redundant after the 8th page, it has been done!
The settings use the same principle as Files for page switching - a simple Fade Image/GameObject on top of everything that gets triggered every time a page is switched.
Lira
What even is Lira?!?1!
Lira is an assistant that allows the player to save "things to remember", so that the game progresses. In my Manager GameObject, I have a GlobalUIClickHandler script with an element filter that detects a click and decides whether to show an X (not worth remembering) or V (worth remembering).

(hidden for no spoilers)

Sound Design
I started incorporating sounds into the game, e.g., when glitches happen, when the player receives a notification, background noise, and more.
The main goal with the sound design in Memento is to replicate the feeling of using a computer/laptop, with fan noises, drives spinning, and all.
This build is not yet available to download, since I'm continuing to develop the apps inside the game.
Once I implement all apps, I will release the (probably)
last public test build.
After that I will start incorporating the story and will publish a new release when it's complete (or at least in a good-enough-for-a-beta state).
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