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Fox Fighters
5 months ago

Devlog (1/25/2026): Testing Parries


You've read the title right, I worked on parries today. I spent... I don't even know how long trying to get these to work.

They mostly work now, but there's some issues I have to figure out.

When you parry, the Fighter that parries is supposed to recieve incoming attacks for a turn (to try and also make stuff like perfect parries actually worth it, 50-75 TP is a lot to use on one skill) but as you see in the video, sometimes that doesn't work. I might make it purposefully have an increased chance to target you for the first level of a parry but have it cost no TP.

But yeah! Lemme hear your thoughts on this.

(Also, this is my first time using Realms, so please be kind if you're reading this on those realms! I am a small indie dev with a small team and a dream of making games for people to enjoy :])



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