It's been a while since the last devlog, huh?
Back in October of last year, i was forced to restart development from scratch, making any and all previews from before October 2023 completely outdated. However, thanks to this reset, i've been able to clean up some messy code and figure stuff out I previously wasn't able to. (like this thing here)
Actual game progress
Most of the progress made so far has been for phase 1. I'm not gonna show the intro this time, because that'd be like the fourth time, and I want to show different stuff from it. While phase 1 is aesthetically the most similar to Undertale, i have a lot of ideas on how to set it apart from both Undertale and the original ULB. Why don't we take a look at one of these things now?
New mechanic: Ketchup
That's right. Ketchup. (I swear it's more interesting than it sounds)
It's pretty much like the red battle box thing from dusttale, but recontextualized. But thankfully, this is what videos are for.
This goes without saying, but this is nowhere near final. There's still some tweaks and small additions to be done, but the main attack is finished.
Phase 2 progress
Hoo boy, phase 2. This one's project file must be cursed or something, because getting the sprites to function like how they should is a nightmare specifically for this one.
After a lot of unneccesary blood, sweat and tears, I managed to put together the intro. (which is missing a few things but when i try to fix them the code just flips me off)
You can watch the intro here:
GOD i'm so sick of hearing those first notes during testing
Conclusion
Alright, that should be more than enough for now. Phase 3 hasn't had a lot done for it outside of animation concepts and a spicier intro. I might show that off next time. There's a few other things that I haven't shown off here, but that's so I can stop myself from leaking the whole game before it's finished.
See you soon!
-GK
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