I fixed a major bug with the AI that I somehow didn't notice. So I was planning to send out the game to play testers for input from the community, and I randomly died to one of the characters, even though technically they were no where close to killing me. Eventually I realized that the AI kinda breaks if the AI isn't 20 or something super high. The code doesn't account if it had failed the movement opportunity, and moves on. I tried a few different ways on how to combat it. I finally found a way that is efficient and reliable, and the screenshots provide shows the "old" code and the "new" code (demostration only, all variables, numbers, and timing are not accurate to the game). Anyways, I hope you have a great day!
Next up
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