Game
3 Weeks of Giuseppe

2 years ago

Devlog #1


Since my last announcement, I have continued work on the game, and I expect to have the demo ready by the end of the month early May.

I am here to show off the progress I've made.

So far, I have finished making three minigames, but there will be more in the demo. The minigames can be accessed by turning around in your office.

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Minigame #1: Jetpackseppe

The first minigame, Jetpackseppe, is similar to Flappy Bird, but instead of pressing a button to flap, you have to press and hold the up button to accelerate upward.

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Minigame #2: Target Practice

In this minigame, you must click on all of the targets to advance to the next round. After three rounds, the minigame is complete.

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Minigame #3: Giuseppe Jump

The third minigame is Giuseppe Jump. In this minigame, you must jump across falling platforms to avoid falling. Occasionally, a star will appear, and you will need to collect it. Collect five stars to complete the minigame.


Perhaps once you complete all of your nightly minigames in one night, you might get a prize!

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Haven't worked on this game for so long that I forgot about the things I put in the game.

I just opened the project and jumpscared myself with the pickle slot variable.

i feel like i've opened pandora's box

I updated some of the mechanics for the Pill Evil Giuseppes.

When the week 2 demo comes out, I suggest picking the brown pill on night one.

Nightmare Bonnie pixelart

-THE WITHERED ANIMATRONIC'S HAS ARRIVED-

!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!

Here's what the journals page looks like as of now, and what it looks like when they are all unlocked.

Reaching the Goal #SaveJim

y'know if i didn't decide to add cutscenes, this game would've been out 3 months ago.