First, have a gif:
(EDIT: Enemies and traps are currently not implemented, but will be there some day!)
Now, let me tell you the project details:
Friday Night Panic is a platformer that is supposed to be terribly hard, annoying, frustrating and maybe a little unfair. A rage platformer, you might say, but I’d call it a retro platformer that tries to mimic all those unnecessarily hard platformers of 80’s.
The game uses CGA graphics style, which means four colors and 320x200 resolution. Because… why not?
This project is supposed to be rather short, so there’ll be updates almost in daily basis, probably once in two days.
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