Game
Friday Night Panic
7 years ago

Devlog #1 - Project Details


First, have a gif:

5d0ac4c6e7189.gif

(EDIT: Enemies and traps are currently not implemented, but will be there some day!)

Now, let me tell you the project details:

Friday Night Panic is a platformer that is supposed to be terribly hard, annoying, frustrating and maybe a little unfair. A rage platformer, you might say, but I’d call it a retro platformer that tries to mimic all those unnecessarily hard platformers of 80’s.

The game uses CGA graphics style, which means four colors and 320x200 resolution. Because… why not?

This project is supposed to be rather short, so there’ll be updates almost in daily basis, probably once in two days.



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Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

Stuff

Devlog is coming once I draw the logo and create the game page.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Here's some #art. You don't have to thank me.

#Devlog 2.5 - I told you it's going to be annoying!

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").