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Game
A Graveyard for Dreams
4 years ago

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.




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I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!

(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)

I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)

Stuff

Devlog is coming once I draw the logo and create the game page.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

New features: shop, doors, more items and a working save system.

I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.

But(t) it works, and that's the main thing!

I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.

Here's some #art. You don't have to thank me.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

Now with some enemies!

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").