Game
Hardtxt


6 years ago

DEVLOG #1
Since the last post, I've been working on the typing system and some pattern for the Cores. So, here's a screenshot of the prototype (both are from the first level.) ***Following in the comments***




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I've been trying a bit the HUD(it must be cleaner than it's right now) I'll publish the first build tomorrow night if no problems appears. The game is still very hard but I'll balance it as the week goes on. If you find any bug, contact us. We'll fix it.

DEVLOG #2 Hey everybody, I've been working on the artwork for the first core. I tried to make the basic animation where it's just blinking. And every pattern for it are mostly done, so i'll have to work on the HUD, the menus, and the player. See you! ;)

Chiaki Nanami!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Showing off player 2 😎

What do you think?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?