Currently, I have been working on the tutorial level as well as the basic mechanics of the Spawn points as well as the spawning in the infinite mode of Arising. Arising is currently being built in Unity2D with the source code coming on Github on the first build of Arising.
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I worked so hard to get all four of them to the end safely, but then...
I did this on my 3DS ^^ #Kirby
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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