Game
ImmortalsAndHeroes




27 days ago

Devlog #1: The Big Reset & Leaving Unity Behind


For the past few days, I decided to try Unity. It got me interested, and I even started thinking that Godot might be too weak for my project (to be honest, I was just stuck in my own crooked architecture and looking for excuses).

Unity is a good engine, but it's just not for me. Too many issues with DLL connections, opening multiple windows for testing, constant updates, Unity Hub, and other stuff that I absolutely hate - things I never have to deal with when working in Godot. Still, it was a good experience. Now I know how to write and connect my Standalone server to different engines and set it all up.

This experiment gave me a good kick in the ass. I completely rewrote both the server and client parts from scratch, and now it actually works clean and fast.

I’m continuing to work on this project as hard as I can.

What's new?

So in the screenshot you can see reworked logging in system, lobby and absolutely new matchmaking system. Now it's working for 2 players but, obviously in future it will be working for whole 10 players.

See ya

#gamedev #godot #indiedev #multiplayer #moba #csharp #ImmortalsAndHeroes #IaH



0 comments

Loading...

Next up

Visual Progress & Animation

Move & Attack

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

"Our work is never over" they said.

I-Buki

Mio-Da!

Ibuki Mioda!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I did this on my 3DS ^^ #Kirby

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!