Game
ImmortalsAndHeroes




6 hours ago

Devlog #1: The Big Reset & Leaving Unity Behind


For the past few days, I decided to try Unity. It got me interested, and I even started thinking that Godot might be too weak for my project (to be honest, I was just stuck in my own crooked architecture and looking for excuses).

Unity is a good engine, but it's just not for me. Too many issues with DLL connections, opening multiple windows for testing, constant updates, Unity Hub, and other stuff that I absolutely hate - things I never have to deal with when working in Godot. Still, it was a good experience. Now I know how to write and connect my Standalone server to different engines and set it all up.

This experiment gave me a good kick in the ass. I completely rewrote both the server and client parts from scratch, and now it actually works clean and fast.

I’m continuing to work on this project as hard as I can.

What's new?

So in the screenshot you can see reworked logging in system, lobby and absolutely new matchmaking system. Now it's working for 2 players but, obviously in future it will be working for whole 10 players.

See ya

#gamedev #godot #indiedev #multiplayer #moba #csharp #ImmortalsAndHeroes #IaH



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