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Game
untitled bullethell game
11 days ago

devlog 1 (video is one of the tracks for the game)


was supposed to be making devlogs every week starting a month ago but i lowkey forgot and just kept working instead

i do have version control set up on my game though, so you can see what i've done through my commits. you'll see that at the bottom though since i still want to talk about some specific things


Art

portraits of all playable characters (which is 2) and bosses (which is 6) have been finished and put into the game. haven't done the expressions yet but they shouldn't take too long

here's a speedpaint of one of the bosses, mina:

mina.gif

gameplay sprites have been finished for all characters, enemies and projectiles. some more sprites might be added for more fodder enemies and projectiles later if needed

gameplay sprite of one of the bosses, gen:

enemygendow.gif

all fodder enemies:

fodder_enemies.png

also drew up a unique frame for the ui boxes

uiframe.png

i'm thinking of making more of them like one for dialogue box, game menu box, etc.

or at the very least, remake this one

image of the game with the sprites:

image.png

(ignore the blue boxes on the players, that's just some hitbox for something)


Gameplay

added a single player mode. it has some different rules that warrant an explanation in its own post, but you can see a general explanation for it in the commits section at the bottom

image.png

Music And Sounds

been working and still working on music. there is planned to be 15 tracks in total and currently, 11 is complete. in my game terms, all music up to the full stage 5 is done (there are 7 stages in total), including the stage 6 theme (boss 6 theme is being worked on)

i would put one of the tracks here if i could, but i can't so instead it's at the top. that track is the stage 2 theme


What's Next

i plan on finishing the rest of the tracks by the 8th of august, then work on sound effects and implementing them. afterwards, complete the expressions of all portraits, draw up some cg and backgrounds for the stages, then begin working on the actual stages such as gameplay and narrative

also, i plan on completing this game before the beginning of my semester which is early september. so i'll do weekly devlogs up until then (like i should have done a month ago lol)

commits are below for more detailed information


image.png
image.png


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