Game
Technoglucose
7 years ago

DEVLOG #1 - Welcome to Technoglucose


So what is this?

Welcome to the first fortnightly devlog of our brand new game, Technoglucose! Writing this blog post is the programmer ‘i will bite raw coffee beans’, and the possible author of some future entries is our artist Corvi. Both of us collaborate on design decisions. Technoglucose is an ‘endless Doom clone’ modelled after 90s FPS games (such as Doom, Dark Forces, and the Build engine games), but with the aesthetic trappings of vaporwave and cyberpunk. Gameplay emphasises incremental skill improvement and arcade-like score chasing. Production is fairly new (4 weeks), and as such the game isn’t in a state where gameplay is worth showing. However, you can rest assured that in future (possibly by the next devlog!) we will have screen-captured nuggets of progress. We may include smaller chunks of development updates in-between these longer-form text posts, too.

This devlog will be used mainly as a tool to keep us motivated and adding features on a regular basis, as well as to give insight into actual development. However, we welcome feedback on everything we share here, and often take your comments into account when making new changes and adding new features. We can’t guarantee that every single change requested will make it in, but we’ll take everything you say into account, at least. We also don’t want to start promising release dates for a while, as neither me nor Corvi are working full time on this project. However, the ideal situation is to have this project completed by the end of 2019.

‘giv gameplay now pls’ - the comments, 2018

Again, while there is no gameplay we are comfortable with sharing to accompany this cardinal entry, enjoy some fresh, spicy concept art from Corvi! In the next entry, we’ll explain the core mechanic that the game’s combat orbits around, accompanied by some fresh, juicy, screen-captured demonstrations.

Who could this mysterious lady be? And what is she doing in these distant internet lands?

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Since hands are, without a doubt, the hardest body part to draw, I made Corvi draw three of them out of spite.

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Eyes, statues, and more hands, oh my! And in the primitive medium of real pencil, too! Hmmm…

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