Well, hello there!
It's been a while, ain't it?
But don't worry, cuz I've got some sweet sweet progress to show you!
Bossfights!

For now, you won't get any images of how the bosses look, BUT, I can tell you that the Devil's bossfight has been finished (aside from testing) and I'm now workin' on the bossfight against 1 of his 4 guardians.
Room generation and optimization

The game used to have some big performance issue when it came to loading rooms. In order to keep up the performance, I made this room editor tool so I could store the rooms in an array and load them from it. Before this, the rooms were mapped in a pixelated image which would then be analyzed pixel per pixel and depending on the color of the current pixel, a specific object would be created.

Doing this every time in less than seconds was obviously very demanding, so this new system makes loading rooms a lot easier since the game will already know how many objects to create and where to place them.
Well, that's about all I can share for now!
I'M OUT!
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