Was inspired to create a script this week that allows for randomized NPC generation. After a little messing around with shaders and what not, I present the newest feature of Evobeasts.
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What this translates to in game is that no two NPCs will look the same. Each NPC starts as a very ugly looking base sprite.
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and then is assigned a unique ID that translates into a unique colorized version.
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As we talked about ways to enrich the environment of Evobeasts, we thought it would be a nice touch if we avoided having twenty of the same NPC in each town.
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