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a FNAF TCG fanset



8 hours ago

Devlog 14 - A Classic update


Hello, And welcome back to another TCG-devlog! this time we have a few of bite by nights classes! so lets get into them!


Customer - just like in-game, this dude is a great introduction to the whole class "gimmick". you see the classes can be used as standalone humans, or can be "attached" to human in via being put into its "stack", in which the other human can now use the classes effect. thought, customer is pretty simple other than that, just allowing you to heal 1 or move by taking one damage.

Medic - same gimmick as the customer, but instead of moving, he can prevent another cards death, which is really useful if say, you attack with another card but don't want to risks its death.

A... Human? - well, its a human. they can kill 0 jp cards in your opponents office, for some reason? oh, i guess he does that so she can... add to their stack? why, thought? theres no gimmi- hey, whats with the when kille- OH MY

the_doppelganger.png

THE DOPPELGANGER - dumb roleplay oh a new player aside, this is why the "human" focuses so much on its stack. basically, the "human" gets you alot of cards in its stack, before then bursting out into ennard, who uses thoses cards to trigger tons of effects aswell as getting giga-buffed with lots of JP.


but thats all I got for yall today, see yall later!



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