Swap mechanics
One of the main mechanics of Sons of the Void is based on swapping your characters. You can swap in two different ways:
WARNING: THESE ASSETS ARE STILL AT W.I.P. LEVEL!!
Advanced swap: Besides swapping, you also use that member’s swap ability. This triggers a cooldown/charge. In this case, The Chevalier’s swap skill damage and stuns enemies all around!

Simple swap: You simply swap a member for another one on your team. There’s no limit on how often you can swap (unless we find a way to exploit the game out this way :P)

If you didn’t know, you can form a 3 members squad and swap amongst them at any time.
So far we just had a rough prototype of this function, but I’ve been working the last two weeks on implementing it in our game.
Since this is one of the game design iterations that came after coming up with the initial prototype we had of the game and we’ve been working on, there’s been a lot of re-work to do, but I feel it’s ended up really nice!
The main function of swapping squad members is to take advantage of their abilities, which can be used to create combinations between different characters.
Enemy Classes & Hot reload
Now every mushroom enemy has a well-recognised behaviour, so the player knows how to react dependending on the enemy he’s facing.
For the moment there are 3 different mushroom classes:
Fungi Gunner

Fungi Assault

Fungi Warrior

But what if we want to try a different enemy behaviour during gameplay? I have implemented a feature to the Enemy Editor called “hot reload” and it works like this:

Blacksmith & The Chevalier
In addition to finishing the design of The Chevalier and the animations of his landing on the battlefield,

this week I kept working on the blacksmith and its interface, where you can improve your weapons.

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