While hosting Development Stream №75 (thank you to everyone who attended ❤️), I finished Scene 5, combined all the animated bits together and produced a completed trailer. It was a bit late in the evening when I sent it tho (like... exactly midnight...), so I'm still waiting for any sort of feedback. It's interesting how, despite the fact that I have everything completed, I still have things to stress about and can't fully relax.
Speaking of things I need to stress about. I still have exams coming! And I need to concentrate on preparation and study, so devlogs will be a bit scarce these upcoming two weeks. If I'm lucky, I'll still get time for streams; and when that happens, we're getting full speed back into development, friends. ❤️
I will NOT be posting the full animated trailer online - for now. FOR NOW. Firstly, it's not polished. I had to cut many corners in order to meet the deadline, and I'm not happy with how some of the bits turned out because of that. I want to redo them before putting this baby of mine out there. Secondly... I feel like posting it now wouldn't really be appropriate? Considering the fact that this is a trailer for a game that doesn't exist anywhere outside of my laptop yet. Basically, I want to have a playable build ready first - and release the trailer in conjunction with it.
However, what I decided I can share is a highlight from Scene 5 that I finished today. Which is attached for your viewing pleasure to this post ❤
(see those buildings in the beginning? yea, im not happy with those buildings.)
Also, I have done the math, and this entire trailer...🧐🧮 is at least 50% your support 🤗 without you and this awesome community, I would have never been able to accomplish the task of creating an entire animated trailer in a bit over 2 weeks. Thank you all guys so, so very much. ❤
This marks a new stage in the development process. I may talk about it more in the future. For now, I wish you all an incredibly pleasant Friday 🤗🤗🤗❤❤❤
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