Game
The Opera Ghost's Love Story

2 years ago

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.


As you might've heard, I entered a Master's degree in Game Development, after graduating my Bachelor's in graphic and educational design this July. I've spent the rest of my summer reworking the OGLS system to work in 3D and learning a whole lot more about other game engines like Unity.

And I just learned the details of our studies this autumn semester - we'll be working on our own private projects, which will be due in December. Guess which project I'm considering to pitch...

There's still uncertainty about whether or not I'll be allowed to work on it as a part of this course. But if this goes through, you'll have a playable build by December, GUARANTEED, because my marks will depend on it. Such a demo would include:

- A part of Erik's lair, a part of the opera's cellars and a few rooms of the Opera House

- A fully functional NPC system, with a dozen or so NPCs wandering around

- A fully functional Christine, with whom you can gain and lose reputation, based on your actions as the Opera Ghost

- A fully functional Raoul with his own quest that you'll be able to complete in different ways to take him out of the picture.

Also the NPC system is working in 3d now, at least the routine planning/walking/stopping/animation playing parts, as demonstrated here on this test maid. Next step for her is tests in multiple locations, more complex routines that also include leaving the premises for a while, and also her character menu.

Please tell me what you think!



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Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Hello, Christine.

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

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Devlog 20th September:

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Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

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A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook

Devblog 9th March, 2023.

Hello! It's been a bit, but this project is back to the top of my priority list.

And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!

More info in the article below.

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

Devblog 14th March 2023.

I made character shadows with shaders. However, they intersect with light occluder 2D shadows, creating unrealistic double shadows. I'm not sure if it's even possible to get rid of them. Any Godot 4 gurus out there? 🙏🥺