Y'know the thing I was talking about before, starting from scratch and what not? Yeah, turns out I had to do that again. Basically, the previous version used a dedicated server networking approach whereas what I actually wanted was a P2P approach where players can join and host rooms, however, I failed to realize how big of a task converting the game would be, to the point where it'd be better off just starting again from scratch...
So I did!
Today was the first day of development, so far I've got...
Movement
Lobby system
Basic matchmaking
Shooting
The basis of building (materials and objects themselves), can't actually be placed yet.
A pretty simple map
Ported all the animations and models over
I look forward to doing more tomorrow!
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