Game
Sons of the Void
8 years ago

Devlog 15 - Blacksmith, swap mechanics & boss


Blacksmith SFX - Julio

This week I have been animating all the assets and particles of the blacksmith building, which is composed of cloths to defend against desert winds, a giant monster skull and oozing oil and heavy machinery. Although it took me longer than I expected, the result was worth it.

5d0b3758b6287.gif

Particles are still a W.I.P.!

The Chevalier’s Swap Animation and Cleaning Code - Luigi

If during last devlog I was implementing swap animations for The Chevalier, this time I’ve been working on its mechanic and the effects they trigger.

Every character will have a unique Swap Skill that will them him apart from the rest of characters. In the case of The Chevalier, it will damage nearby enemies for a bit and it will also stun them for two seconds!

5d0b375f5ac3e.gif

I’ve also been working on improving our system to add new characters to the game and making them playable in-game, replacing some hardcoded code we had since the initial prototype.
This will help us in the future, when we have to link the Town, which will act as a HUB, with the “dungeon” generation system we’ve already have created.

Boss mechanics & dungeons - Alberto

Dungeons are the core of our game. Although we already had an algorithm to create procedural dungeons, we still didn’t have a way to add an entrance and a final room. So I have been working on that, apart from simplifying some code from the algorithm.

5d0b3764959c4.gif

I also started working on some mini-boss mechanics that we will probably use in the future. (the “boss” that I’m showing is not a final boss is just a scaled up version of a mushroom)

5d0b3766d7cda.gif
5d0b376930acf.gif
5d0b376b74fff.gif

First steps into the village - Dani

Continuing last week’s work, where I had to create our old Blacksmith and everything she requires! This is the building where we will find her, and the part of the village she will be placed in - new tiles, props, etc - where we can also find vending machines selling refreshing Grog-Cola!

5d0b37724deb1.png

To get a better plan for the design of the Town, I have made many architectural pieces and decoration that go well together with each other to create new buildings and props quickly, here are a few.

5d0b377335443.png

Welcome to all the our new followers! We hope you enjoy today’s entry!



2 comments

Loading...

Next up

We're LIVE on KICKSTARTER! Hello everyone! We’re out right now on Kickstarter! Please, support if you like it! https://www.kickstarter.com/projects/grogshot/sons-of-the-void-s…

Our third Son of the Void is here! Meet The Spike!

New distortion shader in the works!

Devlog 12

First enemy animations and skins So we are now testing some of the basic animations and skins for a basic enemy that will apear in the game. All of them are made with Spine :)

Devlog 13 - Great news!

Devlog 11

We have a brand new logo!

Brrr! It's a bit chilly today!

We're launching our Kickstarter on May 10th!!! We’ve settled the date on May 10th! It’s coming really soon! We’re looking for support on our Thunderclap Campaign [ https://www.thunderclap.it/projects/56359-sons-of-the-void-kicks… ]!