Game
Sons of the Void
8 years ago

Devlog 16 - New frozen world and mechanics


Kickstarter scenes & shaders - Luigi

These weeks I’ve been working on many things! I’ve been reorganizing all the work we’ve left until the Kickstarter launch and I’ve been working on my beloved shaders, too!

I’ve been setting several scenes we will show in the Kickstarter presentation video:

5d0b30bc1a41a.gif

Dani has already finished the danger zones we’ll use for specific moments, such as when the enemy “Hive” attacks us. I think they’re wonderful!

5d0b30c2cd021.gif

I’ve also been creating a couple of new shaders: We’ll use one in the UI that shows when you pick a new weapon and for the other one… well, we’re testing it yet, but we believe it might go well in our icy world, to create refraction underneath the ice and such.

5d0b30ca6dc39.gif
5d0b30cd2ffb1.gif

Finally, I’ve re-designed our in-game Input System to make it more accessible. Nothing remarkable, but it was something that had to be done, sooner or later.

Apart from all this, I’ve been dedicating a lot of time to game production. We’re reaching a crucial moment and we must have it all under control to avoid delaying our initial Kickstarter release date.

New enemy - Alberto

New devblog, new enemy: Flying breeder. This is what I’ve been working on this week:

5d0b30d3afc39.gif

As you can see, by itself is not a very powerful enemy, but you will need to be careful when you are surrounded by more enemies. Its dash is dreadful.

This new enemy took most of my time, but I also had some spare time to record new scenes for the upcoming Kickstarter video.

New world, UI & new character - Dani

This week is full of new features and improvements, such as the design of the new frozen world -not the final name yet-, with its tiles and props.

5d0b30dbbda77.png

Also I designed new interfaces for the game, that introduce new mechanics, such as the bomb defuse or the appearance of new weapons in the game.

5d0b30dcb9210.png

“Danger zones” still didn’t have a final graphic asset, so I’ve put my hand into it. These “danger zones” warn of an imminent attack on a specific area.

5d0b30dd88c14.png

And finally, I have something that I forgot to show on last week devblog, the sketches and the concepts of the third playable character: The Spike. Next week I’ll show the final in-game version.

5d0b30de8773c.png
5d0b30df758fb.png

Weather FX & giant bomb - Julio

In this sprint I have been working on the new world. It’s a frozen planet with an extreme weather and odd monsters frozen inside the ice. I made weather effects (blizzard, steam…), so that the player can feel how cold this planet is.

5d0b30e07618e.gif

The next thing was to animate the new weapon chest of this new world and design the showcase animation that we will use every time the player obtains a new weapon, where you will see the name of the weapon, a small description and its stats.

Later I focused on animating a giant bomb, part of one of the new mechanics of the quests that can be assigned to us in the game.

5d0b30e3a1719.gif
5d0b30e61092e.gif

Finally I have also been working on many small fixes urgently needed by the rest of the team, as well as the animation of a new and small mushroom-trap.

5d0b30e8154ac.gif


0 comments

Loading...

Next up

Devlog 13 - Great news!

Brrr! It's a bit chilly today!

We're LIVE on KICKSTARTER! Hello everyone! We’re out right now on Kickstarter! Please, support if you like it! https://www.kickstarter.com/projects/grogshot/sons-of-the-void-s…

We're launching our Kickstarter on May 10th!!! We’ve settled the date on May 10th! It’s coming really soon! We’re looking for support on our Thunderclap Campaign [ https://www.thunderclap.it/projects/56359-sons-of-the-void-kicks… ]!

Devlog 11

Devlog 12

New distortion shader in the works!

Our third Son of the Void is here! Meet The Spike!

First enemy animations and skins So we are now testing some of the basic animations and skins for a basic enemy that will apear in the game. All of them are made with Spine :)

We have a brand new logo!