Game
The Opera Ghost's Love Story

3 years ago

Devlog 16th July, 2022.

Hosted Development Stream №79. Had an AMAZING audience on! We planned out the intermission animation and I started on some of the frames. I drew 7 new frames and put them into the game. It's progressing!




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Hello, Christine.

Devlog 27th July, 2022.

Hosted Development Stream №82. Thank you everyone who attended!

I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

The #BadArtChallenge is over and we're highlighting some of our faves!

You made such incredible bad art that we couldn't just give one of you a trophy.

The artists are tagged below

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

Devblog 14th March 2023.

I made character shadows with shaders. However, they intersect with light occluder 2D shadows, creating unrealistic double shadows. I'm not sure if it's even possible to get rid of them. Any Godot 4 gurus out there? 🙏🥺

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.